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Real-Time Charity Michael Ubaldi, June 24, 2005.
All play and no good works makes Jackie a delinquent girl — so says Rhoulette, Community Manager for French video game developer Ubisoft and captain of the company's Frag Dolls corporate gaming team, who wishes to repay her good fortunes: I am now happily employed in the game industry. On the surface this situation is ideal for me. I work with cool people, get to do fun things, and don't have to arrive at the office until 10am. I love it and I'm contributing to the world of entertainment which arguably has some inherent value for people (relaxation, less stress, activating the imagination, etc). But I encountered some internal turbulence when I started to listen to that nagging question: how are you helping those in need? In terms of really serving humanity, it would seem to some that I have been led astray. Gamers (and the industry that spawns them) are never classified as being particularly charitable. In fact, most modern media portray gamers and games as a detriment to the greater good. How could I, as a gamer, possibly make the world a better place?
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